A Collaboration to Scale the MoMba Maternal Health…In partnership with Elevate
A research and engagement workshop with Elevate and Hopelab to better articulate the MoMba maternal mental health app’s value proposition.
A Collaboration with The Jed Foundation to Develop…In partnership with The Jed Foundation
Working closely with The Jed Foundation, we worked through a process to author guidelines that would help create campaigns to save more lives.
The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence for adolescents and young adults with malignancies including acute leukemia, lymphoma, and soft-tissue sarcoma.
We invited Hopelab advisor and positive psychologist Sonja Lyubomirsky to join us in the office to discuss the architecture of what sustainable happiness might look like.
Innovation, design, patient experience- all of these buzz-words have healthcare systems thinking about what and how they can make more intelligent systems. But with innovation comes wind of caution…
There is help. There are resources for those who are struggling with feelings of loneliness, despair, isolation, anger, or hopelessness as well as for those who aren’t struggling but want to help.
Hopelab’s Head of Research, Amy Green,advises on the biggest mental health challenges of 2022 for BIPOC and LGBTQ+ youth
CEO Margaret Laws’ statement on Hopelab’s stance against systemic racism, inequality, and oppression.
Ten years later, Brittany takes a look back and considers how post-treatment and survivorship is different for everyone. This is her cancer journey.
It’s pretty clear outside the world of college, asking for help has been stigmatized. And I think as a society we’re getting better about reversing that stigmatization, but we need to emphasize it tenfold on college campuses.
Normalizing social anxiety will help teens understand that people may not look or sound lonely, but that doesn’t mean they aren’t. The goal of this tool should be pushing yourself enough out of your comfort zone to build the college social experience you are searching for.
Released in 2006, the original Re-Mission video game delivered positive, measurable impact on the health of young cancer patients who played it.